Wednesday 20 March 2013

Final designs ideas

These are my final design ideas for the cutlery for Heston Blumenthal's restaurant.



 
This fork has been designed to co inside with Heston's theme of stimulating the senses.
 
 
Here I was inspired to create a fork that had the handle style of the knife. This is visually stimulating and adds a new weird and wonderful way to enjoy dining at Heston's.

 
This spoon design shows the surface rendered with rough gold and smooth good. My reason for these colours and textures was to make it a visually beautiful object.
 

 
My final knife design comes from the simple curves that flow from the body of a "fat duck".
 I positiioned the blades at both sides to add a strange experience. The handle  can be wraou arounf around the back of the hand or can be held by the hand. This design will encourage users to use cutlery in a new way.

3DMAX TUTORIALS

My experiments with 3DMax tutorials.

Below is some of my finished tutorials using 3D max software. I found this difficult to grasp and I was unable to follow the tutorial to this extent during lecture. With persistence to learn I am now content that I have challenged myself to overcome my fears and begin to enjoy the experience of 3Dmax.




 
 
 
 

Monday 18 March 2013

Rendered prototype

Rendered Prototype

Experimentation using photoshop to further the design idea.

I see this knife to made of brass, very smooth and with a little bit of weight but not too heavy as it would be hollow.


More sketch work

More Sketch work

As I want to explore the visual aspect of the cutlery I have began by looking at the shape of the cutlery. Here I have taking the shape from a duck ( taking form the name The Fat Duck Restaurant) and extracted the curve lines. This will be my basic shape for all my cutlery therefore linking them to the restaurant. Also considering the style of restaurant I want to make these look unusual and visually attractive.

Below is sketches of ideas that I have developed.



The curve lines of the duck created the shape.
The feather shape blades also linked to the duck.

Isometric exploding.

The fork keeps the shape and the handle.
Ducks feet.

The first basic sketches for a fork.

The fork head.

Wednesday 13 March 2013

ISOMETRIC DRAWING AND DESIGNERS

EXPLODED ISOMETERIC PROJECTION

I have began to look into how I should design my cutlery. I found a site http://www.technologystudent.com which has nice examples to work from. It also explains interesting design processes.

The exploded isometeric projection is definately a way I want to design my cutlery as it will help me to understand how it connects and looks when broke apart. This is a way to show a design in 3 diminsions, a 30 degree angle is applied to the sides.



Tuesday 12 March 2013

Hand Ergonomics


Hand Ergonomics

In the development of the cutlery's handle, I feel it would be of benefit to me to understand more about the hand measurements in men, woman and children. This research will enable me to sculpture the design so that the user can comfortably use the product.






Friday 1 March 2013

Human Factors of erogonmics


Designing for people.

Ergonomics is about designing for people that interactive with products, processes or systems. We usually do not think about the design process of the product we are using unless it is a bad design! Therefore this is evidence that the majority of products we interactive with in our every day lives are indeed well thought out and all the human factors have been considered.

"The design compliments the strength and ability of people, rather than enforcing them to adopt."

For the Handle I will apply the following ergonomics's                                       
  • Easy to use
  • Comfortable
  • Safe
  • Efficient
  • Clear instruction.
  • Non-slip
  • Size and thickness/comfort
  • Material
  • Functionality
  • Visually stimulating
Interaction with the product must be engaging, harmoniously by stimulating the senses while eating and using smell and sound to generate emotion.




Reference
Institute of Ergonomics & Human Factors/2013/Human Factors of ergonomics
http://www.ergonomics.org.uk/01/03/13







Thursday 28 February 2013

OTHER IDEAS

Other Ideas

I have been drawing up lots of ideas and looking at my inspiration board. I want to explore a design that relates to the name of the restaurant "The Fat Duck".

From class I have learnt that the visual part of the design is the most important over functionality. Although a product may function well and serve its purpose, if it is ugly then it is not successful.

So I am now looking at the visual part of the design. I am going to explore the shape of a duck and use the lovely natural flow of those outlines to use in my design.

Pictures of my sketches to follow in next post.

HESTONS DISH

Now that looks amazing!!! A dish from Heston Blumenthal.......so inventive

EXPLORING THE FORK DESIGN IN MORE DETAIL

Exploring the fork design adding little stimulator's to a smooth ball that tickle the tongue. The ball would be made of hard plastic with little rubber spikes along it that would rub on the tongue when you place food in the mouth.

SKETCHES OF IDEAS










THE PITCH

The Pitch

Stimulation the senses through eating.

Exploring the five factors that affects taste;
Temperature
Colour
Texture
Volume/weight
Exploring the synesthesia - the eating experience can be enriched in multi cross wire ways. It should not just be a tool that we eat with but an extension of our body.

Becoming more aware of how we eat may encourage people to adopt healthier eating habits such as consuming less and eating slower.
As children we are taught to use our mouths and tongues to eat, this a process we all go through that many of us would not know. For some kids with Autism and hypersensitivity eating can be a problem and a solution for this is to introduce oral toys that can be put into the mouth. These toys stimulate the senses of the mouth and encourage chewing.

With adults many of us are guilty with gulping down our food, this is certainly not what Heston wants you to experience while eating his food.

So I wonder if it is possible to bring back those senses by designing cutlery that would awaking our mouth senses and also encourage slower eating.

ROULETTE SHOW AND PRESENT

Roulette show and present

After presenting my previous ideas and discussing with my lecture we came across some problems with my design. First with the sound chip that would be inside the handles. This could lose its effect in a room as it could be muffled out by other sounds around it. Secondly the smell chip may also be mixed with the smell of other food. I decided to scrap the idea but still stay loyal to my idea of stimulating the sense.

Research: - http://www.thefatduck.co.uk

Taking nothing for granted and using a scientific approach to cooking.
1995 The Fat Duck opened in a 450 year old pub in Bray.
Physicist Dr Peter Baraham introduced Heston to Professor Tony Blake who became a loose network of scientists and academics that developed the restaurant. They researched: How the brain influences our appreciation of food.
So I think that the cutlery must have a scientific aspect to it to make it engaging and fitting for Heston's restaurant.

Sketches of ideas

Sketching

Starting of with a few sketch ideas I noted some key words and areas I wanted to explore. The idea to stimulate the senses has lead me to look at the five sense we have - smell - sound - touch - sight and taste. I thought about the two main dinning menus in the restaurant, the sea experience and the farmyard experience. I wanted to firstly incorporate the sound of the sea into the cutlery handle that would have a small recordable microchip embedded within it. This would then play the sound while the user ate. In the farmyard handle I thought about having not only sound playing from the handle buy also little air vents on the handle that could release a smell. I wondered if it would be possible to add the smell of a farmyard such as grass. After some research I found that wheat grass could be added inside the handle to have the smell of grass. The texture of both handles would also be in this theme, the sea handle would be designed from rare seashell shapes and the farmyard handle from a Hoff shape, covered in fir. With this design the user would smell, hear and feel the experience.









MOOD AND THEME BOARD

Starting point: Mood and Theme board

Mood Boards:- Here I have my very first mood boards that were inspired by Heston Blumenthal's "The Fat Duck Restaurant". Heston's promotes the user experience through stimulating the senses. This is done by the sound of the sea that is played through headphones in a shell while you eat sea food. It is believed that this will produce salt naturally in the mouth. There is also the sound of the farmyard which is played while eating beef, also believed to enhance the eating experience.

Therefore I want to design my cutlery around the theme of enhancing the dinning experience through stimulating the senses.



MOOD BOARD: THE SEA

I researched the rarest sea shells in the world to use in my design. This will add a fascinating aspect to the shape of the cutlery.




MOOD BOARD: THE FARMYARD